

From there, there's no puzzle-solving to speak off - if you have the right item in your inventory to get past an obstacle, it will be automatically used. It boils down to moving and/or opening every object in every room, which gives you a key to open up some other drawer or cabinet. There are a few nice moments with a few interesting characters, sure, but the game - which had its roots as a flight simulator - suffers from overly stale gameplay. As a P.I., you're charged with investigating the death of a university professor and discover a nefarious corporation has an evil mind-control scheme to take over the world. The first Tex Murphy game gets the series off to a decidedly mediocre start.
